Games in Libraries

Games in Libraries

This course will examine video games from a cultural, social, and learning perspective. Rather than focusing on game design or analysis of game play, this course will focus on ways in which video games have been used in libraries as part of collections, for special events, and for teaching and learning. Through readings of critical works we will engage with questions such as are videogames primarily artifacts of play or are video games an expressive form such as poetry and theater? Using a variety of theoretical & methodological approaches a range of topics will be discussed; gender and race in gaming; intellectual property and commodification in games, players as producers of game content; games as sandboxes; and virtual worlds.

Class Name Games in Libraries
Host School Queens College
Class Identifier LBSCI 790.3B
Credit Value 3 Credit Hours
Faculty Joe Sanchez
Course Tool (Online) Blackboard
Class Description This course will examine video games from a cultural, social, and learning perspective. Rather than focusing on game design or analysis of game play, this course will focus on ways in which video games have been used in libraries as part of collections, for special events, and for teaching and learning. Through readings of critical works we will engage with questions such as are videogames primarily artifacts of play or are video games an expressive form such as poetry and theater? Using a variety of theoretical & methodological approaches a range of topics will be discussed; gender and race in gaming; intellectual property and commodification in games, players as producers of game content; games as sandboxes; and virtual worlds.
Class Disclaimer None
Delivery Asynchronous
Start and End Date January 25th, 2019 - May 22nd, 2019
Start and End Time
(if synchronous)
Days of Week
(of class meetings, if synchronous)
Last Add Day January 4th, 2019
Residency Start and End Date No Residency